Bobby Fischer
White • Windows Agent • Claude
Captured
—
thinking…
Slow
Fast
What Is This?
This is an A2A (agent-to-agent) demonstration. Data has been collected to represent the playing style from each player's past games. Rather than two people at the table, there are two computers. Each computer does its best to win the game. Thereafter, the prior results inform the next game.
About This Game
Detecting opening…
This Game
#1
Fischer Historical Games
60 studied • top 20 selected
Kasparov Historical Games
171 studied • top 20 selected
Match History Used
0 prior games
Garry Kasparov
Black • Jetson Agent • Claude
Captured
—
thinking…
Game Info
Event—
Date—
Result—
Moves—
Move List
A2A Architecture
Two Claude agents. Zero human relay.
Windows PC — Fischer agent, calls Claude, writes move to shared game.json
Jetson Nano (192.168.1.117) — Kasparov via SSH, reads same file, replies
Agents read all prior game PGNs and adapt their openings each match.